This is the first part of a tutorial series about Universal Scene Description and Houdini Solaris. If you are interested in checking out the rest of the series check out my gumroad for more indepth content : https://adrienlambert.gumroad.com/l/ztwuaj
Trying here first to introduce some of the USD lingo and see how Houdini/Solaris is using its nodal approach to wrap the USD concepts arounds a category of nodes called "lops".
I usually prefer going through practical exercises than this sort of theoretical demonstration, but USD isn't the most straightforward thing to pickup and we we need to build up the knowledge from the ground up ! So let's get started with that =D
Mentioned documentation :
PIXAR GLOSSARY : https://graphics.pixar.com/usd/release/glossary.html
SIDEFX GLOSSARY : https://www.sidefx.com/docs/houdini/solaris/glossary.html
00:00 - Introduction
01:30 - Solaris & UI
02:35 - Primitives concept
04:57 - Reference vs Sublayer
11:00 - Purpose concept
13:52 - Merging Primitives
16:21 - SOP import
19:35 - Variants concept
24:40 - "Kind" defining roles
28:43 - Materials
32:49 - Layers concept and Export
40:07 - Loading saved USD
41:32 - Conclusion & Coming Next
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VIDEO SOURCE :
INGENUITY COWBOY BEBOP:
https://www.youtube.com/watch?v=peZeWKf89LE
Five Things to Know About USD | NVIDIA Omniverse Tutorials
https://www.youtube.com/watch?v=vFxytzQlOEs&t=158s
What Makes USD Unique in NVIDIA Omniverse
https://www.youtube.com/watch?v=o2x-30-PTkw
Worldbuilding with USD at Ingenuity Studios | Grant Miller
https://www.youtube.com/watch?v=cvuYfOaKYGY&t=1392s