SCBW - 1v7 Hunters Zerg
Idea here is to get those sunkens up fast, then transition into lurkers, then defilers. From here, you'll need a third, but at this point the comps will have air and tanks and all sorts of units, so you have to really be patient and take parts of the map with defilers. Eventually the comps will mine out and you can win from there.
This is probably the most difficult starting position. Some positions naturally alllow you to get a quick third, but here I had to drop to take the third, which is quite painful.
I'd imagine you could do a different composition such as lurkers into guardians, or a one-base wall off into guardians, but I haven't tested that out yet.