Retro Programming on the Commodore 64 - Episode 3 - Sprites and Graphics

Retro Programming on the Commodore 64 - Episode 3 - Sprites and Graphics

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Retro Programming on the Commodore 64 - Episode 3 - Sprites and Graphics
Retro Programming on the Commodore 64 - Episode 3 - Sprites and Graphics plus Raster Lines and How to Time Your Code. 0:00 Intro 0:45 CBM prg Studio Update 1:29 The PETSCII Editor 1:56 Sprites, single and multi color 5:37 Character Graphics 7:05 Making a Pacman level screen 10:38 Adding Sprites 13:43 Multi-color Character Graphics 16:24 Export data and asm code from PETSCII Editor 16:36 Import code in CBM prg Studio 17:13 Walk through the setup code 24:31 Moving a sprite across the screen 25:50 Timing sprite movement using raster line counter 29:10 Thanks for watching Project Download: https://www.dropbox.com/s/3mdgw2s6bj2i9x8/Episode%203%20files.zip?dl=0 CBM prg Studio v3.13.0: https://www.dropbox.com/s/dk1d5e2hdgk4rzu/CBMprgStudio3_13_0_Setup.exe?dl=0 PETSCII Editor: http://petscii.krissz.hu Commodore 64 Memory Map: https://sta.c64.org/cbm64mem.html Episode 1: https://www.youtube.com/watch?v=7IqVjcau8x8 Episode 2: https://www.youtube.com/watch?v=trLv4HFLHO4