Real-time Eulerian fluid simulation on a Macbook Air, using GPU shaders

Real-time Eulerian fluid simulation on a Macbook Air, using GPU shaders

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Real-time Eulerian fluid simulation on a Macbook Air, using GPU shaders
In order to implement fluid simulation we need to implement conservation of mass, incompressibility, and conservation of momentum. How to do this, using Eulerian cell representation, on GPU shaders? Source-code available at https://github.com/hughperkins/UnityFluidSim-pub