The game nows creates randomized villages for you to destroy using cool powers like making asteroids fall down !
I added more comments suggestions to my voxel engine/game as well as some of my own ideas too ! I made the shadows softer for my buddy AIA, added a first person controller with collisions, a nice fade for the edges of the map, a crosshair, particle systems and procedurally generated villages. So now you can walk around the map, find random villages, destroy them with asteroids that throw a bunch of particles around and more. Pretty cool. I was thinking of using the engine first to make a destruction game so I guess that's a good start.
The villages are generated with houses of random sizes, slightly random shapes ( up to 2 corners per side ), random colors from a list and a random roof height. The positions of the houses are also randomized. This means everytime you find a village it will generate a new original thing for you to destroy :)
I'd like to maybe add a few more engine features like textures for the voxels and optimisation and build a game on it asap. I'm thinking of a sort of villain simulator game where you go around destroy stuff to help blow off steam. I guess sending asteroids can be 1 way to do that :)
---------------------------------
Subscribe for game making tutorials, other game-making related content and to follow my projects with the devlogs !
0:00 Intro
0:38 Shadows soft
1:05 First Person & Collision
1:33 Edges of map
2:03 Crosshair
2:13 Particles
3:06 Procedural Villages
5:54 Apocalypse
#gamedev #indiedev #indiegame #voxel