Random Villages & CHAOS - Voxel Game Devlog

Random Villages & CHAOS - Voxel Game Devlog

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Random Villages & CHAOS - Voxel Game Devlog
The game nows creates randomized villages for you to destroy using cool powers like making asteroids fall down ! I added more comments suggestions to my voxel engine/game as well as some of my own ideas too ! I made the shadows softer for my buddy AIA, added a first person controller with collisions, a nice fade for the edges of the map, a crosshair, particle systems and procedurally generated villages. So now you can walk around the map, find random villages, destroy them with asteroids that throw a bunch of particles around and more. Pretty cool. I was thinking of using the engine first to make a destruction game so I guess that's a good start. The villages are generated with houses of random sizes, slightly random shapes ( up to 2 corners per side ), random colors from a list and a random roof height. The positions of the houses are also randomized. This means everytime you find a village it will generate a new original thing for you to destroy :) I'd like to maybe add a few more engine features like textures for the voxels and optimisation and build a game on it asap. I'm thinking of a sort of villain simulator game where you go around destroy stuff to help blow off steam. I guess sending asteroids can be 1 way to do that :) --------------------------------- Subscribe for game making tutorials, other game-making related content and to follow my projects with the devlogs ! 0:00 Intro 0:38 Shadows soft 1:05 First Person & Collision 1:33 Edges of map 2:03 Crosshair 2:13 Particles 3:06 Procedural Villages 5:54 Apocalypse #gamedev #indiedev #indiegame #voxel