Quick concepts modeling part 3: Refinements and History-based editing | Modeling projects

Quick concepts modeling part 3: Refinements and History-based editing | Modeling projects

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Quick concepts modeling part 3: Refinements and History-based editing | Modeling projects
Wrap up your Quick Concepts journey in this final part of the series with Mechanical Engineer and CAD expert, Matt Lombard, refining concept models through history-based editing and direct modeling for flexible, iterative adjustments. Learn how to modify geometry efficiently and apply finishing touches while keeping your design workflow streamlined. This tutorial also covers exporting models, allowing you to continue working in other CAD platforms using formats like STEP (.step) and Parasolid (.x_t). What you’ll learn: • Editing history-based and direct modeling features together • Using breakpoints and managing the history list effectively • Applying Loft, Offset Edge, and Split Body to refine shapes • Adjusting and duplicating models for quick modifications • Exporting designs and choosing from various CAD-compatible formats — Shapr3D builds intuitive CAD tools, helping design and manufacturing teams complete complex tasks with speed and efficiency. With multidevice capability, you can work flexibly across devices and with our non-hierarchical tools, every team member can contribute to the workflow, boosting overall output. Shapr3D is fully functional on Windows PCs and tablets, Macs, and iPads. Download Shapr3D from the App Store, Microsoft Store, or our website https://link.shapr3d.com/download9e7654 Join the Shapr3D community: Instagram - https://www.instagram.com/shapr3dapp Facebook - https://www.facebook.com/shapr3d Twitter - https://twitter.com/shapr3d LinkedIn - https://www.linkedin.com/company/shapr3d Forum - https://discourse.shapr3d.com Learn more about Shapr3D tools in our Help Center: https://shapr3d.com/helpcenter Need help? We are here: https://discourse.shapr3d.com