Putting Unreal at the heart of a new VFX pipeline | Framestore

Putting Unreal at the heart of a new VFX pipeline | Framestore

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Putting Unreal at the heart of a new VFX pipeline | Framestore
Real-Time brings an immediacy to the creative process, a benefit Oscar-winning VFX Supervisor Tim Webber put to good use on Gravity and his short film FLITE released last year. FLITE tested the limits of FUSE - Framestore Unreal Shot Engine - which brings Unreal Engine and all the benefits of Real-Time, to a traditional VFX pipeline. Join Oscar-winning Director Tim Webber, VFX Supervisor Theo Jones, and Real-Time Supervisor Nestor Prado in this webinar playback that delves into how FUSE redefined the production of their hybrid CG/live-action film, FLITE. Watch the Q&A here: https://youtu.be/xywFuUMMlkA Haven't seen FLITE yet? Watch it now: [https://www.youtube.com/watch?v=b92BC0dDbw0&t=1s] This futuristic short film, set in a semi-submerged London of 2053, showcases the incredible potential of FUSE as it explores the nascent and underground practice of ‘memory visualisation’.