Procedural Shapes ShaderGraph tutorial for Unity

Procedural Shapes ShaderGraph tutorial for Unity

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Procedural Shapes ShaderGraph tutorial for Unity
Being able to draw different shapes in a shader can be really useful to avoid having to use a lot of textures, make images that can scale in resolution without being pixelating like a texture would or make shapes that can be modified on the fly. This tutorial shows the principles that can be used in any shader, but focuses on using ShaderGraph, works on URP and HDRP and even the built in pipeline. (づ ̄ ³ ̄)づ ~(˘▾˘~) TWITCH ( ͡° ͜ʖ ͡°) https://www.twitch.tv/PabloMakes TWITTER (ಥ﹏ಥ) https://twitter.com/PabloMakes ₪ ₪ Time Stamps ₪ ₪ 00:00 - The Basics 04:34 - Outline 06:23 - Color 09:00 - Circle 10:53 - Fill Mask 14:28 - Frac 17:28 - Sine Wave 23:20 - Polar coordinates #unity #tutorial #shader