In this video you'll learn how to extrude a curve and split it in two parts, manipulate your vertex groups for cloth simulations and extrude strands that snap to another part of your mesh in order to create this dynamic sewing effect. We'll tackle some basic vector math principles to achieve this effect. All with geometry nodes ! At the end I'll show you simple way to shade and light your scene, as well as a basic color correction workflow.
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00:00 00:20 Intro
00:20 05:59 Base Geo Set Up
05:59 08:54 Simulation Demonstration
08:54 14:48 Vgroups Manipulation
14:48 18:10 Final Simulation Set Up
14:48 21:03 Strands Set up Part 1
14:48 24:09 Offset Vector Explanation
24:09 28:17 Strands Set up Part 2
28:17 32:37 Mesh Extrude
32:37 36:34 Hairs
36:34 41:25 Shading + Lighting
41:25 48:28 Color Correction
48:28 49:18 Outro
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