Were back for the new year with a re-envisioning of our Class Dive series, where we go over the classes, and now we talk about the changes the classes went through from the original Pathfinder 2e, and the Remaster, now called Pathfinder Core!
▬ Time Stamps ▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
0:52 - What is a Rogue?
03:38 - Rogues in Pathfinder 2e Core!
06:42 - Changes from Original Pathfinder 2e
10:06 - Feat Changes
16:12 - New Feats
18:08 - Rogue Playstyles
21:01 - Cons of the Rogue
22:00 - Conclusion
Join Rules Arbiter Steve, as he goes through the Rogue class, what Rogues are, why they are worth playing, and what changes did they experience from the change from original Pathfinder 2nd Edition, to the NEW Player Core!
Rogues also went through a variety of changes, but did see the removal of their Eldritch Trickster Racket and feats that were added in the Advanced Players Guide, and a few welcomed feat changes and clarifications.
Rogues for 4 new feats, right smack dab in the middle of their progression from 4th to 10th, which add to the rogues abilities.
All in all, the Rogue feels more grounded in their physical ability, instead of any magical benefit, since the loss of their Eldritch Trickster line, but that doesn't mean that Rogues got weaker by any stretch of the imagination.
If you have any interest in the new Pathfinder Core books, or any other products from paizo, check out their site here:
https://paizo.com/
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