Overworld Map, Shaders & the Goal Point | Remaking Super Mario World in Godot (Part 4)
In this episode of "Remaking Super Mario World in Godot", I'm expanding the gameplay by building the overworld map! And I'm learning a lot in the process - mostly about how to work with Godot, but also about the (sometimes strange) details of Super Mario World.
Chapters:
00:00 Intro
00:44 Refactoring
05:32 The Goal Point
09:17 The Overworld Map
16:15 Shaders
22:12 Outro
Music:
Super Mario World: Overworld [Lo-Fi REMIX]: https://www.youtube.com/watch?v=dOV5C5vqtDc
Super Mario World - Ground Theme (Lofi Lia Remix): https://www.youtube.com/watch?v=eUGqNORTAIs
See also:
A helpful video by Bacon and Games about Scene Managers in Godot: https://www.youtube.com/watch?v=2uYaoQj_6o0
A helpful video by Hot Worlds Gamedev about the player's role in the scene tree: https://www.youtube.com/watch?v=In_HYViDstE
PlayWithFurcifer's introduction to shaders: https://www.youtube.com/watch?v=1pJyYtBAHks
Retro Game Mechanics Explained on the SNES mosaic effect (and more): https://www.youtube.com/watch?v=uRjf8ZP6rs8
My video about making the Super Mario World font: https://www.youtube.com/watch?v=V7oGZcy2vxo
The palette shader by KoBeWi I referenced: https://github.com/KoBeWi/Godot-Palette-Swap-Shader
Banduck, who is also making Super Mario World in Godot and is way further along: https://www.youtube.com/@Banduck
My latest SMW ROM hack, A Plumber For All Seasons: https://www.youtube.com/watch?v=dQpI9N6TzpM
"4" in the thumbnail from the SMW logo font by BMatSantos on MFGG (slightly edited by me)
https://www.eric-kaiser.net
https://ko-fi.com/wye951