Optimizing Foliage with WPO Disable Distance | 5-Minute Materials [UE5]

Optimizing Foliage with WPO Disable Distance | 5-Minute Materials [UE5]

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Optimizing Foliage with WPO Disable Distance | 5-Minute Materials [UE5]
Hello! Have you found yourself wondering "Why is my scene chugging so hard?? Why does adding trees set my computer on fire? Why did my wife leave me???" WELL, I have the solution! The WPO Disable distance function is a cool little feature in UE5 that can save your ass when it comes to performant foliage animations. Enjoy! ---------------------------- Buy my Prismatiscape Interaction Plugin for $34.99! UE Marketplace: https://www.unrealengine.com/marketplace/en-US/product/prismatiscape-interaction-plugin Gumroad: https://prismaticadev.gumroad.com/l/axvvm ----------------------------- Patreon: https://patreon.com/prismaticadev Twitch: https://twitch.tv/prismaticadev Discord: https://discord.gg/prismaticadevlearninghub YouTube: https://youtube.com/c/prismaticadev Twitter: https://twitter.com/prismaticadev ---------------------------- Computer Specs: Ryzen 5900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine - (Game Dev) Blender - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Affinity Photo - (Graphics and Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (The best game) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat, Ladycat and Mistercat :)