Optimize with Custom Data | 5-Minute Materials [UE4/UE5]

Optimize with Custom Data | 5-Minute Materials [UE4/UE5]

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Optimize with Custom Data | 5-Minute Materials [UE4/UE5]
Hey hey! Today we're talking about Custom Data, or Custom Primitive Data which is an extremely awesome way to create variation in your assets, as well as a very effective way of optimizing your scene. Draw calls can be a huge performance bottleneck if left unchecked, but Custom Data allows us to have control over colours and other parameters in materials without breaking instancing or creating many material instances. Enjoy! ---------------------------------------- Patreon: https://patreon.com/prismaticadev Discord: https://discord.gg/HUacdHUaXq Twitch: https://twitch.tv/prismaticadev Twitter: https://twitter.com/prismaticadev YouTube: https://youtube.com/c/prismaticadev ---------------------------------------- Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)