Networking in C++ Part #1: MMO Client/Server, ASIO & Framework Basics

Networking in C++ Part #1: MMO Client/Server, ASIO & Framework Basics

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Networking in C++ Part #1: MMO Client/Server, ASIO & Framework Basics
In this series, I use ASIO to create a portable, reusable, simple and flexible framework for general purpose client/server applications in C++. This video shows how to setup ASIO, then explores some of the challenges networking presents in general, before outlining the framework and starting to implement the basic components of it. Ultimately this series will yield a simple MMO game. Source: https://github.com/OneLoneCoder/Javidx9/tree/master/PixelGameEngine/BiggerProjects/Networking Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Homepage: https://www.onelonecoder.com