N64 : Decomp vs Recomp vs Ports Explained

N64 : Decomp vs Recomp vs Ports Explained

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N64 : Decomp vs Recomp vs Ports Explained
The Nintendo 64 community has been doing some incredible work bringing back older N64 games to modern platforms. Traditional emulation is now being replaced by Recompilations, Decompilations and Ports. But what exactly do these terms mean? In this episode we take a closer look at the N64 and the various ways developers are modernizing games to run on today's hardware platforms and beyond. Sources: https://www.youtube.com/watch?v=yUmdQ5qA5b0 https://github.com/N64Recomp/N64Recomp https://github.com/N64Recomp/N64ModernRuntime https://github.com/n64decomp https://github.com/Francessco121/dino-recomp https://github.com/klorfmorf/Goemon64Recomp https://github.com/fgsfdsfgs/perfect_dark https://github.com/hedge-dev/UnleashedRecomp https://github.com/HarbourMasters/Starship https://github.com/HarbourMasters/Shipwright https://opengoal.dev/ Timestamps: 00:00 - Intro 00:37 - Decompilation 03:21 - Ports 05:38 - Recompilation 08:54 - Conclusion Social Media Links : ► X : https://x.com/ModernVintageG ► Threads : https://threads.net/ModernVintageGamer ► Facebook : https://www.facebook.com/ModernVintageGamer ► IG : https://www.instagram.com/modernvintagegamer/ ► BandCamp : https://modernvintagegamer.bandcamp.com/ #N64 #Decomp #Recomp