My First Paid Game Dev: Code Walkthrough of Frogs And Flies on the Commodore 64

My First Paid Game Dev: Code Walkthrough of Frogs And Flies on the Commodore 64

66.948 Lượt nghe
My First Paid Game Dev: Code Walkthrough of Frogs And Flies on the Commodore 64
Today we'll take an in-depth look at the first commercial(ish) game I made, Frogs and Flies for the Commodore 64, published by Loadstar in 1997. I play the game, explain some of the history/story behind it, and then do a full walkthrough of my 24-year-old code! To support 8-Bit Show And Tell: Become a patron: https://patreon.com/8BitShowAndTell One-time donation: https://paypal.me/8BitShowAndTell 2nd channel: https://youtube.com/channel/UCAgWzEh5c8391eJnELDy9OA BCD episode: https://youtu.be/vnhyGt6URYc Music playback episode: https://youtu.be/EZAcD8aXVm4 End credits music is "64738" by Bedford Level Experiment: https://youtu.be/KcI68ww76ds Index 0:00 Selling my first game 1:47 Assembling the game 2:58 Credits, Loadstar agreement, more game info 6:41 Playing the game 11:01 Looking through the source 12:58 The labels / memory layout 16:49 Game initialization 18:26 Play initialization 24:06 Main loop 26:58 Game over 29:37 Fly logic 40:02 Sprite collision 42:40 Scoring, sprite setup 44:36 Part Two: the Advanced/Beginner options 47:33 Continuing with code: frog1's variables 51:10 Frog timeout 53:30 Frog state machine: idle to start jump 59:30 Splashing, swimming 1:03:02 Jumping, landing 1:08:09 Updating the frog position, wall collision 1:09:54 The tongue! 1:15:54 The 12.4 to 9 bit conversion 1:16:49 Routines: Screen clear, BCD score, Game init 1:20:20 Brain: Frog "AI" 1:23:04 Title screen 1:27:00 Game timer, day/night 1:28:35 Copy + paste time! 1:31:30 Wrap-up and thanks