In this tutorial we are going to make an animated windsock that will turn according to the wind direction and will have several animation for each wind strenght
The animation is made using Armature with bones in Blender, so the object is game ready also for other games (e.g. export to unity)
00:00 Overview
00:40 Windsock Specifications
01:55 3D Modelling
10:30 Adding the armature
12:35 Adding the Bones
17:05 weight painting
19:34 making the First bone animation
23:30 animated the Bones for all Wind strenghts
26:34 Add Default_State
27:59 animate Wind direction
30:00 model exporter
32:00 Simobject Setup
34:02 Setting up model.xml
40:00 compiling
40:55 final result in the sim
discord channel:
https://discord.gg/WK9QDPrq4R
my work on flightsim.to with donation link
https://flightsim.to/profile/mamu82/uploads