MSFS animated Windsock Tutorial - How to make with Blender - Game Ready with Armature

MSFS animated Windsock Tutorial - How to make with Blender - Game Ready with Armature

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MSFS animated Windsock Tutorial - How to make with Blender - Game Ready with Armature
In this tutorial we are going to make an animated windsock that will turn according to the wind direction and will have several animation for each wind strenght The animation is made using Armature with bones in Blender, so the object is game ready also for other games (e.g. export to unity) 00:00 Overview 00:40 Windsock Specifications 01:55 3D Modelling 10:30 Adding the armature 12:35 Adding the Bones 17:05 weight painting 19:34 making the First bone animation 23:30 animated the Bones for all Wind strenghts 26:34 Add Default_State 27:59 animate Wind direction 30:00 model exporter 32:00 Simobject Setup 34:02 Setting up model.xml 40:00 compiling 40:55 final result in the sim discord channel: https://discord.gg/WK9QDPrq4R my work on flightsim.to with donation link https://flightsim.to/profile/mamu82/uploads