Modeling Game Assets In Blender
Learn to create efficient, reusable game assets in Blender! Avoid common pitfalls like excessive draw calls and non-reusable models.
This tutorial uses a traffic cone example to demonstrate a better workflow:
1. Gathering & Using Reference Effectively
2. Smart Modeling Techniques (Scale, Polycount, Detail)
3. UV Unwrapping for Trim Sheets
4. Planning for Materials & Optimization
Taking a few extra minutes upfront saves hours later. Build a cleaner, more performant, and flexible asset library!
Want a tutorial on the trim sheet texture itself? Comment below!
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#BlenderTutorial #GameDev #3DModeling #Optimization #GameAsset #UVUnwrapping #TrimSheet #BlenderTips