ROUND CUBE NOT WORKING ?:
https://www.youtube.com/watch?v=IarL30rbZYE&feature=youtu.be
In this tutorial I'm going to show you my workflow in order to model a character base mesh in Blender. It could be used later on as a starting point for a sculpt. We are going to see how to arrange a good topology and how to make optimal decisions when needed during this process.
Have a nice day !
I'm using Blender and Human Anatomy Atlas for references.
Tools/shortcuts
00:00
Head
01:58
Neck
41:38
Top Chest
44:24
Shoulders
46:44
Edit and fixing in between
Lower chest/abdominal
01:02:38
Butt
01:06:56
Edit and fixing in between
Legs
01:20:34
Feet
01:26:04
Arm
01:41:45
Wist/Hand
01:53:17