#Mixamo #Metahuman #CharacterAnimation
Metahuman Unreal Engine 5 is a thing, a big thing to be honest. In this video series we will cover, how can we, as creators to have semi stylized Mixamo and Metahuman character.
🌟 Unleash the Power of Fusion in Character Animation! 🤖✨ Dive into our latest video series as we demystify the seamless integration of Mixamo body characters with the incredible realism of Metahuman faces. 🎭💻 Learn the art of maintaining perfect proportions, creating characters that seamlessly blend the flexibility of Mixamo with the lifelike expressions of Metahuman. Perfect for animators seeking the best of both worlds! Subscribe now for an immersive journey into character animation mastery. 🚀🎬
Time Stamps:
00:00 Intro
00:45 Mixamo and getting the desired Character
06:33 Importing FBX to Maya and planning
08:06 Selecting and exporting the head as FBX
09:10 Testing the new head FBX file is clean and proper location
09:45 Going into Unreal Engine and setting our new project file
10:55 Adding Metahuman plugin to UE5
12:37 Importing the Elf head FBX into UE5
13:13 Creating the Metahuman identity from Mesh (FBX)
19:52 Metahuman Creator and finalizing Erika before going back to UE5
30:34 Back to UE5 and getting our Erika character into engine
33:30 Outro
Mixamo:
https://www.mixamo.com/#/
Metahuman Creator:
https://metahuman.unrealengine.com/?skipBrowserCheck=true
Specs:
i9 10 Core Processor i9-10900X | 32GB DDR4 | RTX 3070 Ti
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