Maya VFX Series: Burning Woods |  PART 1

Maya VFX Series: Burning Woods | PART 1

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Maya VFX Series: Burning Woods | PART 1
- All the SOURCE FILES can be downloaded via https://www.patreon.com/posts/source-files-vfx-53478441?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare - Check out my Maya VFX playlist via: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxFtaUnn2Gwzws-kgXRbO8MP - You can access our shop via: https://www.youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store - Follow me on: https://x.com/@Sarkamari1 http://instagram.com/SARKAMARI.CG https://www.reddit.com/u/SARKAMARI In this tutorial, we learn how to create fire using an emission map in Autodesk Maya. As usual we start with a 3D fluid container, We tweak Density and Temperature values to begin with. Then we add force fields and polish the shading rollout to complete the fire effect. This is part one of a two-part tutorial. - HDR image used in the video can be accessed via: https://hdrmaps.com/abandoned-sanatorium-balcony Bookmarks: 00:00 Let's Get Started 00:14 Studying your Reference 04:57 Adding 3D Container 16:47 Adding Emission Map 24:54 Force Fields 29:22 Shading 34:51 Base Resolution 36:06 Caching the Fluid #sarkamari @sarkamari @Autodesk