Maya: NURBS Modeling Basics

Maya: NURBS Modeling Basics

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Maya: NURBS Modeling Basics
These days we are so rooted in the polygon modeling world that we sometimes forget about the NURBS world – which is, by all respects, more elegant because it lets you create mathematically lightweight complex SMOOTH surfaces. The car industry cannot do anything without NURBS, and game designers need NURBS as starting points before converting them to Polygons. In this tutorial I demonstrate the four fundamental methods for creating smooth surfaces from curves. Revolve, Loft, Extrude and Birail. I‘m supportable via https://www.patreon.com/uhr24 And for an in-depth NURBS modeling course from beginner to expert, check out udemy or skillshare: https://www.skillshare.com/classes/NURBS-Modeling-with-Autodesk-Maya/1215673933 https://www.udemy.com/course/nurbs-modeling-with-autodesk-maya/