Maya 2019- Intro to Character Rigging

Maya 2019- Intro to Character Rigging

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Maya 2019- Intro to Character Rigging
Learn how to rig your 3D characters and export them into a game engine. We will reverse engineer a character rig to cover the basic tools for rigging making joints, skin deformers, transferring animations and blend-shapes. Join Yone to learn more about animation on Skillshare. Follow this link for two months FREE premium membership. https://skl.sh/2YSiVUZ Here are some simple rigs if you want to follow along: https://www.animationmentor.com/free-maya-rig/ https://www.gameanim.com/product/azri-rig/ Table of content 00:01 Channel updates 3:20 Exporting geometry 5:40 Creating joints 13:45 Joint orientation 18:50 Adding a skin deformer 21:39 Painting skin weights 28:13 Adding animations 33:49 Creating blendshapes 39:54 Final Thoughts