One of Blenders most long awaited new features is here! With the new Asset Browser you can organize your assets for easy drag and drop scene creation, materialing, and much more.
0:00 Intro
1:20 Basics of the asset browser
3:04 Disclaimer about the asset browser
5:14 How I organize my files
8:09 Setting up Library target directories
9:03 How AB works
11:55 Prepare assets before adding to asset libraries
13:30 Fix origin points of multiple objects
15:24 Rename multiple objects at once
16:23 Turn things in to assets
16:51 Organize assets in to catalogues
18:47 Various features of the Asset Browser
20:08 A few hopeful features for the future
22:19 Use materials in the asset browser
23:28 Setup a PBR material for multiple image maps
29:54 Material alpha
30:36 Material displacement
30:53 Make the material an asset!
31:05 Use a material asset as a template for a new material
32:26 Fix pink material previews
33:24 Organize assets in to catalogues / how I organize my materials
My Ultimate Metal shader https://blendermarket.com/products/ultimate-metal-shader
Spacehead's creations https://www.blendswap.com/profile/3007/blends
Jsplacement procedural texture generator https://windmillart.net/?p=jsplacement
Free texture maps https://ambientcg.com/list
Scifi corridor used in thumbnail and example https://skfb.ly/orVJy