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🔗Nanite Landscape Displacement Tutorial:
https://youtu.be/ecLA1o2ZSus
Building on our previous tutorial, this video dives deep into creating dynamic water puddles that seamlessly integrate with your landscape in Unreal Engine 5.5. Using a smart material function, we’ll show you how to set up water puddles that form naturally based on slope masks, paint masks, or any parameter you choose.
What makes this approach unique is that it goes beyond simple decals—these puddles are built directly into the landscape material, enabling realistic deformation of the terrain when Nanite displacement is enabled. This technique can even be adapted to create lakes or other terrain features, making it a powerful addition to your Unreal Engine toolkit.
Whether you're a beginner or intermediate user, this tutorial provides invaluable insights into the shader pipeline, material functions, and advanced techniques for creating stunning, realistic environments. Stick around to see how this approach can transform your landscapes, and don’t forget to subscribe for more content, including an upcoming tutorial on procedural snow!
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00:00 Intro
00:39 Why Landscape Puddles?
01:39 Dynamic Puddles Demonstration
03:21 Setting up the Base Scene
04:31 Creating the Material Function for Water
09:05 Creating a Mask Material Function
16:10 Patreon Ad
17:09 Adding Roughness
20:07 Enabling the Water Puddle
23:55 Slope based Water
24:54 Adding Displacement for Water
29:22 Setting up Displacement Alignment and General Fixes
30:33 Adding Normals to Water
40:10 What is coming next?
42:55 Creating a Lake
47:27 Outro
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