Master 2D Light Systems in Godot 4.3+

Master 2D Light Systems in Godot 4.3+

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Master 2D Light Systems in Godot 4.3+
Wishlist Fangs & Faith Solitaire now: https://store.steampowered.com/app/3032430/Fangs__Faith_Solitaire/ Hello, everyone! In this video we're looking at light systems in Godot 4.3 and above. Lights can be pretty intimidating at first, especially when encountering problems like not seeing the lights, not being able to cast shadows with occluders or not knowing how to generate normal maps or specular maps for sprites which simulate a 3D effect. While researching for this video I also found a bug, either with the engine or the documentation, in regards to the occluder draw order: https://github.com/godotengine/godot-docs/issues/10578 Resources: 2D Lights and Shadows - https://docs.godotengine.org/en/stable/tutorials/2d/2d_lights_and_shadows.html Occluder culling - https://docs.godotengine.org/en/3.6/tutorials/2d/2d_lights_and_shadows.html Laigter - https://azagaya.itch.io/laigter Credits: Dawn's Lighthouse - https://luizatorello.itch.io/dawns-lighthouse-pixel-art-asset-pack -------------------- Support me on Ko-Fi: https://ko-fi.com/cashewolddew -------------------- Chapters: 0:00 Godot Light Basics 5:37 Godot Occluder Basics 10:06 How to add Occluders to a Tilemap 13:08 Light Occluder Culling Modes 17:57 How to not occlude the Sprite casting the shadow 20:26 How to use Normal and Specular maps 25:06 How to create Normal and Specular maps with Laigter 28:23 Light height in Godot #godot #gamedevtips #lights