Ted Price chats with Todd Howard about Bethesda's much anticipated spacefaring RPG, Starfield. Together they discuss the early ideas that led to Starfield and what the first year of development looked like; how they go about designing multiple complex game systems; how their extensive experience in open world RPGs helped them prioritize goals and milestones; building lore for an expansive original IP; and how player creativity has far exceeded their expectations.
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Timestamps:
0:00 Introduction
1:26 Episode Start
3:35 Expectations for Starfield with fans
9:20 Advice for Systems Designers
11:46 Experience Transitioning into Microsoft
14:44 Taking Notes from Other Games
17:14 When the Idea of Starfield Was Born
19:43 Developing the "Muscles" for Making Games
22:46 Designing for Flexibility
24:58 Player Expectations for the RPG Genre
26:48 Complexity and Scope for Recent Games
31:17 How Starfield Lore Was Developed
33:32 What Part of Starfield Was Built First
42:18 Challenges in Space Combat
46:24 What to Prioritize in Game Development
51:45 How Testing is Done at Bethesda
57:54 Staying Fulfilled in Game Development
59:18 Todd's New Perspective After Time Off
1:01:47 Todd's Thoughts on Leadership
1:04:10 Last Words for Fans and Newcomers