Making Player Choices Feel like They Matter in Your Narrative

Making Player Choices Feel like They Matter in Your Narrative

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Making Player Choices Feel like They Matter in Your Narrative
In this 2022 Game Narrative Summit talk, Tony Howard-Arias goes in-depth on how they and their partner tackled (and continue to tackle) these challenges on both a micro and macro level. The all-virtual GDC Showcase is happening this June 27-29! For more information, be sure to visit our website and follow the #GDCShowcase hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.