Making game levels that don't suck

Making game levels that don't suck

128.697 Lượt nghe
Making game levels that don't suck
In this devlog I talk about my process for making levels! ➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/ ➤ JOIN THE DISCORD: https://discord.gg/aU5naj2fgY This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, Ghostrunner, and ULTRAKILL. In this devlog I make some levels! Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 1:07 Blank Canvas Syndrome 4:20 Nonlinear Level Design 6:58 The Doom Chapel 10:37 Choke Points 12:33 Teaching the Player vs Letting Them Discover 14:55 Environment Art 16:54 The X Factor 17:51 Recap 18:47 Wrapping Up -------------------------------------------- Links Titanfall Action Blocks: https://www.youtube.com/watch?v=CkHGuHd9BgU&t GMTK What Makes a Game Feel Mysterious?: https://www.youtube.com/watch?v=ilnq1ZNmhoM&t #devlog #gamedev #godot #indiegame #indiedev