In this step-by-step Unreal Engine 5 tutorial, I'll shows you how to build a robust checkpoint and respawn system for your side-scroller game using Blueprints. You’ll learn how to:
Store a spawn transform in your GameMode
Bind to the player’s destroy event
Implement respawn and possession logic
Create a reusable Checkpoint actor with visual and audio feedback
Prevent repeated trigger bugs using the “Do Once” node
Whether you’re prototyping a small level or building a full-featured platformer, this guide will help your players pick up right where they left off after dying, no more frustrating backtracking!
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0:00 Introduction & Demo
1:24 Setting Up the Spawn Transform Variable
3:27 Implementing Respawn & Possession Logic
9:12 Creating the Checkpoint Actor Blueprint
12:41 Configuring Overlap to Set & Test Checkpoints