Making a Simple Respawn and Checkpoint System in Blueprint - Unreal Engine 5 - tutorial

Making a Simple Respawn and Checkpoint System in Blueprint - Unreal Engine 5 - tutorial

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Making a Simple Respawn and Checkpoint System in Blueprint - Unreal Engine 5 - tutorial
In this step-by-step Unreal Engine 5 tutorial, I'll shows you how to build a robust checkpoint and respawn system for your side-scroller game using Blueprints. You’ll learn how to: Store a spawn transform in your GameMode Bind to the player’s destroy event Implement respawn and possession logic Create a reusable Checkpoint actor with visual and audio feedback Prevent repeated trigger bugs using the “Do Once” node Whether you’re prototyping a small level or building a full-featured platformer, this guide will help your players pick up right where they left off after dying, no more frustrating backtracking! If you enjoyed this tutorial, don’t forget to like, comment, and subscribe for more UE5 Blueprints content. 0:00 Introduction & Demo 1:24 Setting Up the Spawn Transform Variable 3:27 Implementing Respawn & Possession Logic 9:12 Creating the Checkpoint Actor Blueprint 12:41 Configuring Overlap to Set & Test Checkpoints