As development on my indie game finally begins - I kick it off with the main character. It took me 3 tries to get the bastard just right, and I will be telling you all about it.
This is the first video of a 3-parter, the least impressive one, but important to see where and how I went wrong.
Since I'm the solo-guy doing all the work - you will see every stage of character creation over the course of these 3 videos, hear some small bits of wisdom and see how it all clicks together from absolute nothing.
🎬CHAPTERS🎬
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00:00 - Introduction
00:39 - Chapter 1: Character Design and Why I Half-Ass it
01:30 - Chapter 2: Modeling and Anatomy Trivia
02:57 - Chapter 3: Weightpainting and Planned Obscolescence
04:34 - Chapter 4: Rigging and Concessions
05:29 - Chapter 5: UV Unwrapping the Long Way
06:08 - Chapter 6: Texture Painting and Faults of Pettifoggery
9:52 - Scrap and Repeat
📌REFERENCED VIDEOS📌
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https://www.youtube.com/watch?v=bJQj1uKtnus&ab_channel=NoBoilerplate by @NoBoilerplate ;
🎵BACKGROUND MUSIC🎵
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A whole bunch by Kevin Mcleod (incompetech.com):
Apero Hour
Investigations
Covert Affair
Scheming Weasel
MartyGots a Plan
Harry Potter and the Philosophers Stone Game Soundtrack:
Phoenix
Green Cauldron
Nintendo:
Nintendo Wii - Mii Channel Theme
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#gamedev #indiegamedev #unity3d #devlog #characterdesign #blender