Make A Game Character (Part 4): Metal Detail In ZBrush

Make A Game Character (Part 4): Metal Detail In ZBrush

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Make A Game Character (Part 4): Metal Detail In ZBrush
🎨 Stylized Game Character Tutorial Series – Full Pipeline in Maya, ZBrush & Substance Painter In this series, I’ll walk you through the complete process of creating a simple stylized game character, covering everything from modeling and UV layout to retopology, texturing, and rigging. This series is perfect for beginners and intermediate artists looking to build a character ready for games. 🛠️ Tools Used: Autodesk Maya (modeling, UVs, rigging) ZBrush (sculpting & detail work) Substance Painter (texturing & baking) 📚 Whether you're just getting started or refining your workflow, each video focuses on one key step in the pipeline so you can follow along at your own pace. 🔗 Explore More Learning with Vertmode: 🎓 My Udemy Courses → https://www.udemy.com/user/vertmode/ If you enjoy this content, you might also like: ✔️ Mastering Human Anatomy for 3D Artists ✔️ Complete 3D Animation Master Class: Create Animated Shorts 👍 Like the video to support the channel 💬 Drop a comment if you have questions or requests 🔔 Subscribe for more tutorials in 3D modeling, game art, and animation 🌐 Visit us at https://www.vertmode.com 📷 Instagram: @VertmodeOfficial 🐦 Twitter: @Vertmode 📘 Facebook: Vertmode #StylizedCharacter #GameArt #3DModeling #Maya #ZBrush #SubstancePainter #GameDev #Learn3D #Vertmode #Rigging #Retopology #CharacterDesign #3DArt #Udemy #StylizedGameCharacter