Make A Game Character (Part 4): Metal Detail In ZBrush
🎨 Stylized Game Character Tutorial Series – Full Pipeline in Maya, ZBrush & Substance Painter
In this series, I’ll walk you through the complete process of creating a simple stylized game character, covering everything from modeling and UV layout to retopology, texturing, and rigging. This series is perfect for beginners and intermediate artists looking to build a character ready for games.
🛠️ Tools Used:
Autodesk Maya (modeling, UVs, rigging)
ZBrush (sculpting & detail work)
Substance Painter (texturing & baking)
📚 Whether you're just getting started or refining your workflow, each video focuses on one key step in the pipeline so you can follow along at your own pace.
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If you enjoy this content, you might also like:
✔️ Mastering Human Anatomy for 3D Artists
✔️ Complete 3D Animation Master Class: Create Animated Shorts
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