In this video, I show you how to add an Armor Component to the Lyra Framework in Unreal Engine 5. Whether you're building a shooter, RPG, or any action game, having a modular armor system adds depth and flexibility to your character setup.
What You’ll Learn:
How to create and integrate an Armor Component in Lyra
Managing damage reduction and armor values
This system is built with future gameplay in mind—easy to expand and customize for your game’s needs. If you're working in Lyra or just want to understand component-based design in UE5, this video is for you!
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Github link: https://github.com/TangoAlphaDev/ArmorComponent
🔗 Timestamps:
0:00 - Intro and Demo
0:17 - ArmorPhysicsOverrideComponent.h
0:55 - ArmorPhysicsOverrideComponent.cpp
1:26 - Jump into the editor
2:13 - PhysMat_Player_Armor
2:58 - B_WeaponInstance_Pistol
3:58 - Showing hit reactions
4:49 - B_Hero_ShooterMannequin - Implementing the component
6:22 - GCN_Character_DamageTaken - Sound
7:29 - Final Demo