Lyra Series How To Create an Armor Component for Unreal Engine 5

Lyra Series How To Create an Armor Component for Unreal Engine 5

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Lyra Series How To Create an Armor Component for Unreal Engine 5
In this video, I show you how to add an Armor Component to the Lyra Framework in Unreal Engine 5. Whether you're building a shooter, RPG, or any action game, having a modular armor system adds depth and flexibility to your character setup. What You’ll Learn: How to create and integrate an Armor Component in Lyra Managing damage reduction and armor values This system is built with future gameplay in mind—easy to expand and customize for your game’s needs. If you're working in Lyra or just want to understand component-based design in UE5, this video is for you! Like, Comment, and Subscribe for more Unreal Engine development tutorials and devlogs! Github link: https://github.com/TangoAlphaDev/ArmorComponent 🔗 Timestamps: 0:00 - Intro and Demo 0:17 - ArmorPhysicsOverrideComponent.h 0:55 - ArmorPhysicsOverrideComponent.cpp 1:26 - Jump into the editor 2:13 - PhysMat_Player_Armor 2:58 - B_WeaponInstance_Pistol 3:58 - Showing hit reactions 4:49 - B_Hero_ShooterMannequin - Implementing the component 6:22 - GCN_Character_DamageTaken - Sound 7:29 - Final Demo