This tutorial covers how to make PBR materials using image maps inside of LuxCore Renderer. It primarily uses the "Disney" PBR materials node and does not cover Glass, Metals, Volume or Lighting - those will be covered in separate tutorials.
Make sure to check out the Download and Installation tutorial for some overview first before watching this one.
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Download and Installation video:
https://youtu.be/VRuCReoKrDI
Textures from Texture Haven: texturehaven.com
LuxCore 2.5 Beta 1 (Latest as of 11.24.2020) Download https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/latest
Jump To Timecodes:
LuxCore Materials Node Editor
01:30
Adding a New Material
03:10
File Management
03:58
PBR "Disney" Materials Node
04:43
Thin Film Coating
05:29
Adding Image Textures
06:18
Image Texture Node
08:29
2D Mapping Node
10:05
Normal Map
11:43
Bump Map
12:48
Color Ramp
14:38
Tri-Planar Procedural Mapping
15:34
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