Live Rendering Of Heightfields In Redshift3D

Live Rendering Of Heightfields In Redshift3D

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Live Rendering Of Heightfields In Redshift3D
In this tutorial Manuel shows you how to create a procedural terrain in Houdini 16 and how to render it directly in Redshift 3D, without the need of texture baking. 01:00 Getting Started 02:00 Investigate the Contents of the Heightfield Node 03:00 Shaping the Terrain 15:00 Importing the Volumes to a COP2 net 19:20 Building the RS Material 21:30 Preparing the Rendering Geo 24:30 The First Test Render 25:16 Creating Displacement Thanks to our supporters on Patreon and a special shout out to Mohammed Al Abri and Joseph Howerton - thanks for truly believing in us! http://www.patreon.com/entagma Project File: http://www.entagma.com/wp-content/downloads/LiveRenderingOfHeightfieldsInRS_End02.zip