This episode continues our exploration into creating story-driven VR in unity using the HDRP.
In this video, we look at how to go about lighting the scene.
Basic Art: https://btcloud.bt.com/web/app/share/invite/jPXhfYBp3y
Patreon: https://www.patreon.com/LevelUp2020
Udemy: https://www.udemy.com/course/unityspaceshooter/?referralCode=5EDD9E6D5F69446C95D6
NFT: https://opensea.io/collection/daily-pixel-bashing
My Amazon shop: https://www.amazon.co.uk/shop/influencer-73951fd2
T-shirts, clothing & other accessories!:
https://shop.spreadshirt.co.uk/1146387
About me:
LinkedIn: https://www.linkedin.com/in/daniel-stringer-49b02637/
“I love everything to do with 3D! For over a decade I’ve been a 3D Artist and love creating everything from environments to characters. I wanted to make my own games with the art that I created so I learned Unity and C# and not looked back. I’ve successfully released “The Captive” on Vive, an escape room experience. My latest release was “Lunar” on itch.io, a small game to commemorate the Apollo 11 moon mission.
I also work full time as Lead 3D artist and Unity Developer at ‘The Creative Engagement Group’ with a focus on developing AR & VR applications for training, events & entertainment.”
I love creating videos for Youtube, especially around game development & Unity. I have a passion for VR so a lot of my videos focus on that!
You can try some of my games here:
Lunar: https://daniel2018.itch.io/lunar
Captive:
https://www.youtube.com/watch?v=lRFcLdijVfg
Here are some commercial projects I’ve worked on:
https://www.tceg.com/work/construction-virtual-reality-training
https://www.wearethemoment.com/article/2-golds-vr-radio-studio-experience/
https://www.youtube.com/watch?v=GyQJr7xmiWo&feature=emb_logo
Here is my 3D art:
https://www.artstation.com/danielstringer