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Arif is once again messing around with the visual shader in the Godot game engine, now with the help of Particle System node, where he managed to conjure a stunning fire particle for your 3D game.
Arif didn't invented the method, it is highly inspired by the talk given by Julian Love at GDC 2013 you might watch it here:
https://www.youtube.com/watch?v=YPy2hytwDLM&list=LL&index=1&t=75s
and also another talk by Simon Trumpler (I mentioned him as a Simon Schreibt in the video, my bad)
https://www.youtube.com/watch?v=KaNDezgsg4M&list=LL&index=5
chapters:
00:00 Basic particle System creation
01:57 Creating material for the particle
04:12 Make the particle always face the camera
06:00 Using color from the particle system to the shader
07:44 Improving upon the basic shader material
09:28 Adding noise Texture
10:36 Adding UV scrolling to the noise texture
13:50 Adding some adjustment
14:56 Adding more detail to the particle
16:26 Testing the particle in the intended scene + polish
20:10 Some reference if you want to learn more