Level Up your particle system with  visual shader | Godot 4.1

Level Up your particle system with visual shader | Godot 4.1

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Level Up your particle system with visual shader | Godot 4.1
support the channel by donating or getting sample projects on: https://ko-fi.com/littlestrykerid Arif is once again messing around with the visual shader in the Godot game engine, now with the help of Particle System node, where he managed to conjure a stunning fire particle for your 3D game. Arif didn't invented the method, it is highly inspired by the talk given by Julian Love at GDC 2013 you might watch it here: https://www.youtube.com/watch?v=YPy2hytwDLM&list=LL&index=1&t=75s and also another talk by Simon Trumpler (I mentioned him as a Simon Schreibt in the video, my bad) https://www.youtube.com/watch?v=KaNDezgsg4M&list=LL&index=5 chapters: 00:00 Basic particle System creation 01:57 Creating material for the particle 04:12 Make the particle always face the camera 06:00 Using color from the particle system to the shader 07:44 Improving upon the basic shader material 09:28 Adding noise Texture 10:36 Adding UV scrolling to the noise texture 13:50 Adding some adjustment 14:56 Adding more detail to the particle 16:26 Testing the particle in the intended scene + polish 20:10 Some reference if you want to learn more