Check out *Math for Game Developers* 👉 https://www.youtube.com/playlist?list=PLCx70z_2M_-NUNmOlLn75rfaG8dzRIuKS
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In this video, we’ll implement a simple ray tracing in C++ that runs entirely in text mode using ASCII characters. We’ll cover the math behind ray-sphere intersection, implement it step by step, and render a 3D scene in the console - no graphics libraries required.
#cpp #raytracing #math
*Source Code*
https://github.com/tucna/Programming-Basic-Concepts/blob/main/C%2B%2B/RayTracingASCII.cpp
_For proper square characters in the console, run your IDE or compiled application as an administrator._
*Timestamps*
00:00 - Introduction
00:27 - Ray Tracing
01:22 - Source Code #1
02:47 - Math behind Ray-Sphere Intersection
04:03 - Source Code #2
05:44 - Conclusion
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