Let me ruin CS:GO's Blacksite for you

Let me ruin CS:GO's Blacksite for you

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Let me ruin CS:GO's Blacksite for you
For a start, it's mostly green! Blacksite, as a Source map, is a work of art. But there are also problems with it! I talk about it's design and why it's so good, but also so, so, so, so, so, so bad. 0:42 - How Source tries not to draw everything at once... and why it's forced to with Blacksite 1:46 - The ground doesn't hide what's behind it! 2:46 - Blacksite's Blackout Problem 4:29 - LOD and Blacksite not using them 5:45 - Grass - something Blacksite gets right! 7:03 - Fading out cover at a distance 8:33 - Fog 9:36 - Important Distances to know 10:03 - How fair is Blacksite's fog? 10:41 - Fog and skyboxes - helping Blacksite to look big? 11:40 - The hole in the world and Blacksite's botched attempts to hide it 12:35 - Keeping towers visible beyond the rendered range 13:18 - Conclusion and why Valve are proud of themselves. Blackretina's and Slothsquadron's Weapon Spreadsheet - https://docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/edit#gid=0 Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Ryzen 1800X, 32 GB RAM, Geforce 1080