How to play Spirit Island with all modules and Branch and Claw expansion in 18 minutes! (There's a couple minutes of silliness in the front and back)
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Corrections:
9:21 I should have said "if there are no towns or cities" instead of "invaders."
9:38 Forgot to mention that after the slow powers trigger, Time Passes, which means you heal all damaged invaders and Dahan and discard all power cards
17:30 The designer has altered the Healthy Island card set up, and now you'll start with 2 blight per player +1
19:58 Beasts are placed on the lowest space with no printed set up instructions, not the highest.
(thanks to Nepycros for the corrections)
Want to rewatch something?
Intro -
0:00
Basics -
1:30
Set up -
2:25
Spirit Phase -
5:22
Drawing Power Cards -
6:45
Invader Phase -
8:20
Building -
9:00
Exploring -
9:13
Ravaging -
9:57
Earning Fear -
11:30
Powers -
12:12
Elements/Innate Powers -
14:52
Modules -
16:20
Expansion -
19:05
Closing Thoughts -
20:58
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