In episode 3 of our Scratch RPG tutorial we improve our tile engine to be lag free, fast and efficient even for huge legend of Zelda style maps. To do this we implement a tile viewport, and also optimise the painting to only paint important tiles, and use a background painter to cover the rest of the grass areas. This Scratch tutorial is filled with helpful tips that will help you create the best Scratch Games ever!
🚀 *Boost Your Creativity with Griffpatch*
The Griffpatch Academy will take you from "Gamer to Game Creator"
Learn more at 👉 https://griffpatch.academy 👈
😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu
👀 Episodes in the series:
Ep.1 - Craft your dream Scratch Game -
https://youtu.be/5lof-Nu1VVE
Ep.2 - Infinite Scrolling & Tiles -
https://youtu.be/g8xsQx-XkYE
Ep.3 - I AM SPEED -
https://youtu.be/uxIH0W4S6LY
Ep. 4 - Build a LEVEL EDITOR in Scratch -
https://youtu.be/nvB9chNNl2s
Ep. 5 - Split Screen & Multi Tile Assets -
https://youtu.be/dgMlWZEaPek
Ep. 6 - Layers & Onion Skinning -
https://youtu.be/wWjot1vJBf0
🐱 Scratch Starter Projects with Assets - Remix this!
https://scratch.mit.edu/projects/725577493/
🐱 Scratch Studio for Your projects
https://scratch.mit.edu/studios/32038156/comments
--------------Video Chapters--------------
0:00 Intro
0:54 Stamping the tiles within a viewport
5:52 Expand draw region to fill screen
8:57 Fence Scrolling Region to Level Size
11:44 Restore the background
14:39 Check out this Big Worlds Performance
15:50 Sprucing up the Map, just a little
18:38 Outro