The Nvidia 5070 Ti delivers solid Blender performance, but is it worth upgrading? I break down the benchmarks, compare it to previous generations, and discuss whether the performance gains justify the price.
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⌚️Timestamps:
0:00 5070Ti in Blender
0:50 Where does the 5070Ti stack up against the rest?
1:36 Top 20 Consumer GPUs For Blender
2:43 What about just the 70 Class cards?
3:11 How does VRAM compare across the 70 class cards?
3:54 Upgrading from a 4070 onwards?
4:07 What about upgrading from 20 or 30 series?
4:39 Price does matter...but it is challenging!
5:43 You probably shouldn't upgrade from a 40 series card...
6:46 My upgrade experience over the years...
7:03 AMD GPU users, where you at?
7:28 Jump from the 3070 series
7:57 What about the 5070? non Ti
8:24 Nvidia's poor naming
9:15 What Does The GPU Do In Blender?
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With the 5070 Ti release just around the corner, I dive into its Blender benchmark performance to see if it's worth upgrading. While much of the conversation around this card has focused on gaming, here, I focus on raw compute performance—how well it handles CUDA and OptiX rendering. Despite no AI-driven upscaling tech like DLSS in Blender yet, the 5070 Ti delivers a small but noticeable speed boost, landing between the 4070 Ti Super and the 4080 Super in my tests.
Looking at the bigger picture, the 5070 Ti is not a major generational leap—especially compared to past jumps between the 20, 30, and 40 series. However, if you're upgrading from an older GPU, the difference is much more substantial. Compared to the 3070 Ti, it's 118% faster, and against the 2070, it's a staggering 270% improvement. With 16GB of VRAM, it also doubles the memory of some older cards, which can be a game-changer for larger Blender projects—but only if you actually need it.
Pricing remains a big question mark, with board partner models likely costing significantly more than the MSRP. For those with a 4070 Ti Super, the small 8% performance gain probably isn’t worth the upgrade, but for anyone still on a 30-series or older card, the improvements are much more compelling. Nvidia's naming conventions continue to be confusing, making it harder to judge performance shifts across generations.
Finally, I touch on AMD's place in Blender, where experiences seem mixed. I haven't used an AMD GPU in Blender since the Vega 64, so I’m curious—how has your experience been with AMD cards? Let me know in the comments! If you're wondering how Blender actually uses a GPU and which features matter most for performance, check out my other video—it might save you from spending money on hardware you don’t really need!