Is Monster Hunter Getting Easier?

Is Monster Hunter Getting Easier?

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Is Monster Hunter Getting Easier?
One of the biggest, longstanding questions of the western Monster Hunter community in the past 12 years, finally answered. This video aims to explore and touch on the unique layers of challenge within Monster Hunter, be it the older games or the more recent releases of World and Rise, and finally determine conclusively whether the series is growing "too easy" or if its playerbase is just growing too skilled as hunters — is it the series or is it the players? 00:00 - [INTRO] 03:18 - What makes Monster Hunter difficult? 08:21 - Designing Around Player Individuality 12:51 - A World-altering Change in Design 20:14 - Other Misc. Gameplay Elements 24:53 - The Multiplayer Factor 30:15 - Asking All the Wrong Questions 35:41 - [CREDITS] TWITTER: https://twitter.com/Axelayer THUMBNAIL ART BY: KiwiBoxers over on Discord PORTRAIT ART BY: https://twitter.com/Gavriil_MB1 VOICEWORK BY: https://www.fiverr.com/cleotorrezz ENDSLATE ART BY: https://twitter.com/BOREZET BIG thanks to ShawnEX for letting me borrow the God Hand footage from one of his videos! He does some good work, so please consider checking his channel out: https://www.youtube.com/c/SGrooveYT Many thanks as well to Krekkov for giving me their blessing to use the art of Hinoa and Minoto early on in the video! MUSIC USED: Sweet Little Cafe - Trials of Mana One More Yesterday Summer Mirage UNDER DEFEAT Extended Tracks - Under Defeat Rose-Colored Rhythm - Sonic and the Fallen Star Pick of the Litter - Skullgirls Cosmic Psycho - Begin, X68000 ver. Koumajou Densetu 2/Koumajou Remilia 2 - Scarlet Tears (afternoon style) Streets Are Hot Beyond the Endless Deep Blue (Elgado Outpost Theme) - Monster Hunter Rise: Sunbreak Pause Menu - Mario Strikers Charged Sunbreak (instrumental and ENG versions) - Monster Hunter Rise: - Sunbreak INTERVIEWS/SOURCES CITED: https://www.gameinformer.com/b/features/archive/2015/02/26/looking-back-at-10-years-of-monster-hunter-with-its-producer-capcom-game-informer.aspx https://www.usgamer.net/articles/as-monster-hunter-turns-10-can-capcom-finally-make-the-west-listen https://www.shacknews.com/article/130654/monster-hunter-rise-sunbreak-developer-interview https://www.usgamer.net/articles/monster-hunter-4u-director-kaname-fujioka https://youtu.be/NEQpBPvUyB0 (Ryozo Tsujimoto Q&A for MH3U) https://youtu.be/iaIKrXDfkPY (Fujioka & Tokuda interview for MH4U) http://www.nintendoworldreport.com/feature/42880/monster-hunter-generations-e3-interview https://venturebeat.com/2016/06/28/monster-hunter-producers-break-down-how-to-add-new-features-and-preserve-the-series-feel/view-all/ https://www.engadget.com/2007-04-22-monster-hunter-interview-extols-the-virtues-of-multiplayer.html https://www.siliconera.com/monster-hunter-4-ultimate-director-on-the-least-used-weapons-drop-rates-and-more/ https://www.gamesradar.com/monster-hunter-3-ultimate-developer-interview/ https://www.destructoid.com/producer-ryozo-tsujimoto-talks-monster-hunter-3-ultimate/ https://gamefaqs.gamespot.com/boards/300976-monster-hunter-rise/79435450 https://www.gematsu.com/2018/08/monster-hunter-world-shipments-and-digital-sales-top-10-million https://www.capcom.co.jp/ir/english/business/million.html https://www.neoseeker.com/forums/55239/t2037230-weapon-changes/ https://www.gameinformer.com/2019/07/12/monster-hunter-world-iceborne-devs-on-difficulty #MonsterHunter #Sunbreak #DeviljhoTail