Intro to Data Oriented Design for Games

Intro to Data Oriented Design for Games

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Intro to Data Oriented Design for Games
The creation of this talk was generously sponsored by my employer CerebralFix (https://cerebralfix.com/) I originally gave this talk at NZGDC 2023. It gives a high level overview of what makes the CPU go fast and slow, and provides some practical examples of how simple techniques can give you big performance returns in your games. It draws a lot of inspiration from: "Data Oriented Design And C++" by Mike Acton https://www.youtube.com/watch?v=rX0ItVEVjHc "Practical DOD" by Andrew Kelley: https://vimeo.com/649009599