I Tried Sorting Pixels

I Tried Sorting Pixels

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I Tried Sorting Pixels
Pixel sorting has been a niche data moshing technique in the generative art community for many years, but an efficient real time pixel sorting shader for games has never been made for a few reasons. Can I solve the puzzle and invent one? Topics covered include: GPU sorting algorithms (the parallel bitonic merge sort), basic shader optimizations and advanced shader optimizations regarding memory use. Download my GShade shader pack! https://github.com/GarrettGunnell/AcerolaFX/wiki Support me on Patreon! https://www.patreon.com/acerola_t Socials: Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola_t Discord: https://discord.gg/FxGQvbfm6Y Code: https://github.com/GarrettGunnell/Pixel-Sorting Music: During The Test - Persona 3 OST Afternoon Break - Persona 3 OST This Mysterious Feeling - Persona 3 OST Fearful Experience - Persona 3 OST Just Like This - Persona 3 OST Iwatodai Dorm - Persona 3 OST Soft Oversight - Sonny Boy OST Judgement - Sonny Boy OST GO!GO!STYLE - Paradise Killer OST Midori Eyes - Paradise Killer OST Dead End Chaos Theatre - Earthbound OST Vehicle Handling - Persona 2 Innocent Sin OST Police Station - Persona OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #graphics #gamedev #unity3d #graphics #shaders