How To Write Fast Shaders

How To Write Fast Shaders

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How To Write Fast Shaders
Shaders performance test: https://docs.google.com/document/d/1-Z4MgbycD0ZWRs877pf1Z6PXv5ZZR295R9rk_XUthrc/edit?usp=sharing Data Oriented Desing: https://gameprogrammingpatterns.com/data-locality.html https://youtu.be/rX0ItVEVjHc RDR 2 graphics study by Hüseyin: https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/ Sharper Mipmapping using Shader Based Supersampling by Ben Golus: https://bgolus.medium.com/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec Music: Wehrmut by Godmode Divider by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Artist: http://chriszabriskie.com/ camerashake_background_music_pt2 by Igor Vaiman https://soundcloud.com/igor_vaiman/ Beyond by Patrick Patrikios 0:00 Intro 0:56 Data Locality 02:01 Latency Hiding 03:02 Context Switch 03:42 Practical Tips 04:44 Texture Format 05:36 MIP-mapping 06:40 Channel Packing 07:12 Compute and Shared Memory 08:42 Blur Example 10:03 Outro #shaders #unity #optimization #programming