Shaders performance test:
https://docs.google.com/document/d/1-Z4MgbycD0ZWRs877pf1Z6PXv5ZZR295R9rk_XUthrc/edit?usp=sharing
Data Oriented Desing:
https://gameprogrammingpatterns.com/data-locality.html
https://youtu.be/rX0ItVEVjHc
RDR 2 graphics study by Hüseyin:
https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/
Sharper Mipmapping using Shader Based Supersampling by Ben Golus:
https://bgolus.medium.com/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec
Music:
Wehrmut by Godmode
Divider by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Artist: http://chriszabriskie.com/
camerashake_background_music_pt2 by Igor Vaiman
https://soundcloud.com/igor_vaiman/
Beyond by Patrick Patrikios
0:00 Intro
0:56 Data Locality
02:01 Latency Hiding
03:02 Context Switch
03:42 Practical Tips
04:44 Texture Format
05:36 MIP-mapping
06:40 Channel Packing
07:12 Compute and Shared Memory
08:42 Blur Example
10:03 Outro
#shaders #unity #optimization #programming