In this video, we dive into the Adaptive Probe Volumes feature in Unity 6 and show you how to use it to improve lighting performance in your projects. If you're working with complex lighting environments in Unity and want to optimize the lighting in your scenes, this guide will walk you through setting up and utilizing APVs to dynamically enhance your scene's lighting.
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► 🔗Useful Links🔗
URP Sample Scene - https://unity.com/demos/urp-3d-sample
Adaptative Probe Volume Manual - https://docs.unity3d.com/Packages/
[email protected]/manual/probevolumes.html
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► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls:
https://www.youtube.com/watch?v=EMA5-WqkEAo
Optimize URP:
https://www.youtube.com/watch?v=OqpS2z_I3hU
Unity Lighting Essentials:
https://www.youtube.com/watch?v=5rxMdiCkQGk
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I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
0:00 Intro
0:28 How Do Adaptive Probe Volumes Work?
1:13 URP Sample Explanation
1:56 How the Old Light Probe System Works
3:18 Testing Old Light Probe System
3:54 Testing No Light Probe
4:22 Adding Adaptive Probe Volumes
7:04 Visualizing Adaptive Probe Volumes
8:35 Testing Adaptive Probe Volumes
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