This is a beginner tutorial on setting up vertex painting in Unreal Engine 5. This feature is great for blending between two materials in engine and I go over using the height map to get a better threshold between the two textures. Although its not a new feature to the engine, this is intended to be a quick refresher on how to set it up or if you are new to the engine, this can help you set it up your first time around with creating blendable shaders
Hope you find this video helpful and let me know down below if you have any questions or topics you would like to see covered in future videos!
Join my Patreon to get access to perks and video credits!
https://patreon.com/PeytonVarney
or here directly on the channel!
https://www.youtube.com/channel/UCfBQGGI2laXWC2FKk8oEwQQ/join