How to render CG passes and Cryptomatte in Blender

How to render CG passes and Cryptomatte in Blender

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How to render CG passes and Cryptomatte in Blender
Hi Everyone, In this video I have shared how to render all required CG passes in Blender for seamless composite later. Also explained how I have used this passes in Nuke. I hope it will be helpful for you all. Let me know in the comments below about any suggestion, thoughts and questions about it. Used similar method of rendering in one of my other project. If you haven't watched it yet, linking it below: https://youtu.be/KPc-aFJXGOw https://youtu.be/TfOZGVXTZWg I forgot to mention this in the video, but it's worth noting: you can mute or delete the "Composite" node when setting up your passes using the File Output node in Blender. The Composite node typically renders all layers in one pass, which can be useful for quick, basic compositing. However, if you've already set up your render layers and are saving them individually, it's perfectly fine to remove or mute the Composite node during rendering. Doing so might even improve your render times slightly. Happy Learning! Email: [email protected] Follow me on insta for more: https://www.instagram.com/arjun_patil_vfx/profilecard/?igsh=cTBxcmtnYXoxdGg0 LinkedIn: http://linkedin.com/in/mallikarjun-patil-580a0b165 IMDB: https://www.imdb.com/name/nm6334254/?ref_=fn_al_nm_1 Discord ID : arjunpatil06