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By the end of this Unity Tutorial, you'll know how to setup controls with the new Input System, create an Input Manager for them, and have a fully working key-rebinding system that works for any device, and has an easy option to use Text OR icons for your re-binding UI.
Link to Download the FREE 2D Asset Pack seen in this tutorial:
https://assetpack.sasquatchbstudios.com/
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Link to Download icons for basically ANY controller you could ever want:
https://opengameart.org/content/free-keyboard-and-controllers-prompts-pack
Link that goes into detail about the display options for the Rebinding system:
https://docs.unity3d.com/Packages/
[email protected]/api/UnityEngine.InputSystem.InputBinding.DisplayStringOptions.html
Contents of This Video: ------------------------------------------
00:00 - Intro
00:20 - Setting up Controls and Detecting Input
04:57 - Setting up the Rebinding UI
08:00 - Getting our First Re-binding to work
08:38 - Option to Cancel out of re-binding/Exclude Certain Controls
09:50 - Adding a function to ignore re-bind duplicates
12:54 - Adding the Option to Name our Action in the UI
15:29 - How to Display Icons instead of Text
17:19 - Reset bindings for a specific control scheme
19:01 - Keep Re-bindings persistent
Who We Are-------------------------------------
If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our game, Veil of Maia.
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